You never know for certain where a problem will arise, and what will delay the release of the MVP (Minimum Viable Product) for presentation to investors. Inevitably things change, and more often then not they change more than a few times. These changes can start with the MVP itself and end with changes in the goals of the project.
Traditional business models, one where the boss provides office space and any necessary equipment for the job, are gradually becoming a thing of the past. The formation of new models of business relations, together with quarantine restrictions, has become almost canon for hiring for a specific task, rather than the permanent maintenance of an entire worksite.
With mobility, technical expertise, and a deep immersion to provide quality business results with robust solutions would soon endow Itera Research as one of the top software solutions and services providers in Ukraine at GoodFirms.
It is unnatural to study any subject, only listening to the lecture, and the chatbots successfully solve this issue. You can send a message to the tutor or research supervisor. A live person will answer for a long time, and the robots will answer the questions about learning immediately. In such cases, it is more convenient for people to communicate with the machine than with live people. It is clear that chatbots are a supplement to teachers and should not replace them.
We received an award for being a 2020 top software development company in Ukraine. This means we’ve been highlighted by Clutch for being a leader in our field and having a strong commitment to high-quality customer service.
With this, we would like to recognize our customers. Thank you so much for your partnership! Our team couldn’t have received this award without you. We take pride in being your development agency and look forward to our future work with you.
Gamification of the educational process. A growing trend supported by Apple and Google, among others. It has the main goal – to solve a problem, motivate, and stimulate learning through gaming thinking and techniques. Sooner or later, influenced by the market and the EdTech community – all departments associated with employee training in corporations will decide to implement gamification.
Quite often, we hear the information about gaps in communication between the client and the remote developer: the developer does not respond to messages quickly; the developer does not get in touch in time; the client can’t control the order of task completion, and change task priority.
EdTech solutions are changing the traditional concept of education before our eyes. Students play games to reinforce the knowledge gained from textbooks on an emotional level. AI generates tasks and checks them, freeing up time for the teacher’s approach to each student. And we continue to talk about what technologies will become the drivers of the development of “education of the future” soon.
How to renew an active social life, communicate with partners, organize and participate in international events, build a network? However, both education and the entire business, which can work remotely, could quickly adapt and switch to online work. Our team quickly found a way out of the situation. We selected the events which we want to participate in and in May we took part in a large conference on education at EdTechX Global.
Our team took part in a large-scale online conference in the field of education EdTechX Global. According to experts, the online education market in 30 days of spring has grown more than 15 times and continues to grow. This is certainly a unique moment in time to develop an educational project. We are in a hurry to share the most relevant trends in the education market.